Changing several upgrades together
You may earn more, but you will not know whether Power, Speed, Cargo, a drone swap, or a boost caused the change.
There is no honest universal ‘fastest’ route without your fleet and planet data. The reliable method is to measure one cycle, find the time loss, make one upgrade, and compare cash per hour.
Mine a Planet is an incremental mining game, so the useful answer is the one you can measure on your own fleet and planet.
Keep the route and conditions as similar as possible. Change one variable at a time.
Check the codes page before a long session. BETABETA is creator-confirmed for one Super Alien Treat; other current code reports have lower confidence and should be treated as reported until the live game accepts them. Free rewards may change the comparison, so claim what works before recording a baseline.
Start when your laser drones begin a comparable mining pass and stop after the resulting cash is credited. Record active mining seconds, travel or reacquisition seconds, and time lost because Cargo is full or production is blocked. Do not estimate from a short visual sample; use one full repeatable cycle.
Enter cash credited and total cycle time in the Fleet Income Calculator. Use only a boost multiplier you can see in the game and keep efficiency at 100% for a clean active-session baseline. The result is a mathematical projection from your observation, not an official guaranteed payout.
Use the Upgrade Planner. A large mining share points to a Power test, travel points to Speed, and recurring capacity stops point to Cargo. If the top two shares are within ten percentage points, the planner calls the result balanced so you do not overstate a tiny difference.
Use the same planet area and similar boost state, then record the new cycle and hourly rate. Keep the change only if the result improves consistently. This controlled before-and-after check is more useful than copying a fixed upgrade order from a different player.
You may earn more, but you will not know whether Power, Speed, Cargo, a drone swap, or a boost caused the change.
Different travel distance or material density makes the cycle incomparable. Repeat the same route when possible.
Public sources do not document the full offline cap or decay rules. Use modeled offline cash only as a scenario, not a promise.
A rarer-looking option can be a poor immediate purchase if your actual constraint is capacity or travel.
It depends on your measured cycle. Test Power for mining-heavy cycles, Speed for travel-heavy cycles, and Cargo when full capacity stops production.
At minimum, measure one full repeatable mining-to-cash cycle. Several repeated cycles are better when timings vary.
No. It projects from your observed active cycle and clearly labels offline output as theoretical.
Record your current cycle and cash rate first. Evolve only when you can compare the new state and recover from a temporary slowdown.